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Poison type pokemon scenery12/29/2023 ![]() Flying-type and levitating Pokémon will also be affected by the Toxic Spikes trap. Poison-type and Steel-type Pokémon will still be damaged from the trap though they will not be poisoned. Any Pokémon that triggers a Toxic Spikes trap will become poisoned and be damaged (10 HP damage in the Explorers series, 20 HP damage in Super Mystery Dungeon). The trap also cannot be laid in hallways and the entrance of a room. Toxic Spikes causes the user to create a Toxic Spikes trap underneath them, as long as it is a land tile that is neither stairs nor Kecleon Shop carpet. In other games Pokémon Mystery Dungeon series Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. The spikes will poison opposing Pokémon that switch into battle.īold indicates a Pokémon gains STAB from this move. The user lays a trap of poison spikes at the feet of the opposing team. They poison opposing Pokémon that switch into battle. The user lays a trap of poison spikes at the opposing team's feet. They poison opponents that switch into battle. The user lays a trap of poison spikes at the opponent's feet. They poison foes that switch into battle. The user lays a trap of poison spikes at the foe's feet. A grounded Poison-type Pokémon holding Heavy-Duty Boots can still remove Toxic Spikes on switching in. If powered up by a Poisonium Z into Z-Toxic Spikes, the user's Defense stat rises by one stage.Ī Pokemon holding Heavy-Duty Boots is immune to Toxic Spikes when entering battle. Toxic Spikes can be used as part of a Contest Spectacular combination, causing certain moves ( Circle Throw, Dragon Tail, Hex, Roar, Venom Drench, Venoshock and Whirlwind) to give an extra three appeal points if used in the next turn. Toxic Spikes does not activate the Ability Synchronize at all, even if a Pokémon on the field directly causes Synchronizing Pokémon to switch in, such as by using a move like Roar or Dragon Tail. Magic Guard will not prevent poisoning status but will prevent poison damage.Ī Pokemon with Comatose will not be poisoned by Toxic Spikes. Toxic Spikes can now be reflected with Magic Coat. A Poison-type Pokémon holding an Air Balloon will not absorb Toxic Spikes, unless Gravity is in effect. If a Pokémon is holding an Air Balloon, it will not be affected by Toxic Spikes, unless Gravity is in effect. Toxic Spikes does not activate the Ability Synchronize unless a Pokémon on the field directly causes Synchronizing Pokémon to switch in, such as by using the moves Roar or Whirlwind. The moves Rapid Spin and Defog remove the effect of Toxic Spikes Rapid Spin removes Toxic Spikes set around the user of Rapid Spin while Defog removes Toxic Spikes set around the target of Defog. Also, if a Poison-type Pokémon that is also a Flying-type or has the Ability Levitate is switched in holding the item Iron Ball or while Gravity is in effect, it will absorb Toxic Spikes. If a Poison-type Pokémon that is not also a Flying-type or has the Ability Levitate is switched in, it will absorb Toxic Spikes and the effect of Toxic Spikes will end. However, a Flying or Levitating Pokémon will be affected if it is switched in while holding an Iron Ball, while Gravity is in effect, or if Baton Passed an Ingrain. If a Pokemon is under the affect of Magnet Rise, it will not be affected by Toxic Spikes. Toxic Spikes has no effect against Flying-type, Poison-type, or Steel-type Pokémon or Pokémon with the Ability Immunity, Levitate, Leaf Guard (during intense sunlight), or Magic Guard. One layer of Toxic Spikes causes opposing Pokémon to acquire the poison status ailment upon switching in, while two or more layers causes opposing Pokémon to become badly poisoned. Toxic Spikes sets an entry hazard around the target Pokémon. Pokémon Brilliant Diamond and Shining Pearl.
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